![]() Even the Pro Solid Tools struggles with this problem. Successful boolean operations depend on high-precision 3D intersections, something that the internal SketchUp geometry engine struggles with at times. However, it definitely had some limitations, especially when it came to dealing with smaller complex objects. The original BoolTools plugin was indeed useful and helped fill a necessary need in the SketchUp toolset for many years (especially for Make users). After all, the Pro Solid Tools did not exist yet, and no one even knew that SketchUp was considering creating this long-requested feature. This tool provided an inexpensive way to perform some basic boolean operations and worked with both SketchUp Make (free) or Pro. To request a volume licensing discount, please contact us.Ībout 20 months before SketchUp Pro 8 released the Solid Tools, (way back in Dec 2008!), the original BoolTools plugin for SketchUp was released. Purchase a permanent license for BoolTools 2 now for only $29 US.įor volume licensing, simply enter the number of licenses required in the order form. Results in solid 3D printable objects in almost all cases (if the original objects were also solids).New Single Object Union tool (click a single group or component to union all nested solids inside of it).Maintains the Layer and Names of the first object selected.Does not create new components! The original component is modified as expected.Designed with 3D Printing in mind to work with small complex objects (no more scaling workarounds!).Union, Difference, Intersection, Trim, Split. ![]() The more I use BoolTools 2, the more complex my usage becomes.” – Charles T (Design Engineer) Features Include: In my work, I use many small threaded rods and female threaded holes. “BoolTools 2 is an extension I use almost daily. Guaranteed BETTER RESULTS than the SketchUp Solid Tools or it’s FREE! Powerful boolean operations for SketchUp Make or Pro. There are Plugin tools to help you fix these issue too - although the more convoluted your problems the less likely they are to succeed - fixing convoluted problems is possible, but you brain is much more agile than a script's algorithms !ġ. using Xray mode and temporary Section-Cuts to access the interiors and unwanted Geometry. NO Edges with more than TWO Faces - like an internal 'partition' in your stacked boxes example, or where two boxes share a common Edge. In addition every Edge must have exactly TWO Faces associated with it. So that means NO nested Groups or Component-Instances, etc. To explain a bit more about what makes a 'Solid'.Ī 'Solid' contains only Geometry - that is just Edges and Faces Obviously that's the simplest case, but you can than just repeat the processes until it's fixed. Now if you exit the Edit the Selected Group with show as 'Solid' in 'Entity Info'. Select the temporary Section-Plane and also that. Select that internal partition face and press to remove it. You will see an internal partition face - this is preventing it being a 'Solid' - see below for an explanation. In the Edit make a temporary Section-Cut through the Geometry so you can see inside it. If you were to exit the Edit and use 'Entity Info' on the Group, then it would not report it as 'Solid'. So in your case you could merge the two boxes into one solid group.Īs you have the Free version you need to do it manually - this is NOT hard.Įdit the Group and Select the two nested groups. The Pro version has the ability to do Boolean operations on two solids. But i feel like there should be a way to make a solid out if with the previously mentioned way.įor example if i draw a solid cube (attached image 1) and then draw a rectangle on it and pull it out (attached image 2) is it possible to make that into a solid? Or the only way to make it into a solid is to draw the second cube as a seperate solid and then merge them together? I probably should have drawn every solid piece seperately and then use "outer shell" to combine them. If i now try to do the same in an empty enviroment i see that it does not remain solid. I see that the mistake I made was that if i wanted to add something i drew a rectangle on an existing object and then pulled it out. ![]() Notice how small it is in size (byte-wise) compared to the original model.īut i cant still get the whole object into one solid. Frederik wrote:Here's a version of your model, where the parts are grouped and where possible, made into components.
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